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[This post is by Gilles Debunne, an engineer in the Android group who loves
to get multitasked. — Tim Bray]

A good practice in creating responsive applications is to make sure your main UI
thread does the minimum amount of work. Any potentially long task that may hang
your application should be handled in a different thread. Typical examples of such
tasks are network operations, which involve unpredictable delays. Users will tolerate
some pauses, especially if you provide feedback that something is in progress, but
a frozen application gives them no clue.
In this article, we will create a simple image downloader that illustrates this
pattern. We will populate a ListView with thumbnail images downloaded from the internet.
Creating an asynchronous task that downloads in the background will keep our application
fast.
An Image downloader
Downloading an image from the web is fairly simple, using the HTTP-related classes
provided by the framework. Here is a possible implementation:
static Bitmap downloadBitmap(String url) {
final AndroidHttpClient client = AndroidHttpClient.newInstance("Android");
final HttpGet getRequest = new HttpGet(url);
try {
HttpResponse response = client.execute(getRequest);
final int statusCode = response.getStatusLine().getStatusCode();
if (statusCode != HttpStatus.SC_OK) {
Log.w("ImageDownloader", "Error " + statusCode + " while retrieving bitmap from " + url);
return null;
}
final HttpEntity entity = response.getEntity();
if (entity != null) {
InputStream inputStream = null;
try {
inputStream = entity.getContent();
final Bitmap bitmap = BitmapFactory.decodeStream(inputStream);
return bitmap;
} finally {
if (inputStream != null) {
inputStream.close();
}
entity.consumeContent();
}
}
} catch (Exception e) {
// Could provide a more explicit error message for IOException or IllegalStateException
getRequest.abort();
Log.w("ImageDownloader", "Error while retrieving bitmap from " + url, e.toString());
} finally {
if (client != null) {
client.close();
}
}
return null;
}
A client and an HTTP request are created. If the request succeeds, the response
entity stream containing the image is decoded to create the resulting Bitmap. Your
applications' manifest must ask for the INTERNET to make this possible.
Note: a bug in the previous versions of BitmapFactory.decodeStream
may prevent this code from working over a slow connection. Decode a new FlushedInputStream(inputStream)
instead to fix the problem. Here is the implementation of this helper class:
static class FlushedInputStream extends FilterInputStream {
public FlushedInputStream(InputStream inputStream) {
super(inputStream);
}
@Override
public long skip(long n) throws IOException {
long totalBytesSkipped = 0L;
while (totalBytesSkipped < n) {
long bytesSkipped = in.skip(n - totalBytesSkipped);
if (bytesSkipped == 0L) {
int byte = read();
if (byte < 0) {
break; // we reached EOF
} else {
bytesSkipped = 1; // we read one byte
}
}
totalBytesSkipped += bytesSkipped;
}
return totalBytesSkipped;
}
}
This ensures that skip() actually skips the provided number of bytes, unless
we reach the end of file.
If you were to directly use this method in your ListAdapter's getView method,
the resulting scrolling would be unpleasantly jaggy. Each display of a new view
has to wait for an image download, which prevents smooth scrolling.
Indeed, this is such a bad idea that the AndroidHttpClient does not allow itself
to be started from the main thread. The above code will display "This thread forbids
HTTP requests" error messages instead. Use the DefaultHttpClient instead if you
really want to shoot yourself in the foot.
Introducing asynchronous tasks
The AsyncTask class provides one of the simplest ways to fire off
a new task from the UI thread. Let's create an ImageDownloader class
which will be in charge of creating these tasks. It will provide a download
method which will assign an image downloaded from its URL to an ImageView:
public class ImageDownloader {
public void download(String url, ImageView imageView) {
BitmapDownloaderTask task = new BitmapDownloaderTask(imageView);
task.execute(url);
}
}
/* class BitmapDownloaderTask, see below */
}
The BitmapDownloaderTask is the AsyncTask which will actually download
the image. It is started using execute, which returns immediately hence
making this method really fast which is the whole purpose since it will be called
from the UI thread. Here is the implementation of this class:
class BitmapDownloaderTask extends AsyncTask<String, Void, Bitmap> {
private String url;
private final WeakReference<ImageView> imageViewReference;
public BitmapDownloaderTask(ImageView imageView) {
imageViewReference = new WeakReference<ImageView>(imageView);
}
@Override
// Actual download method, run in the task thread
protected Bitmap doInBackground(String... params) {
// params comes from the execute() call: params[0] is the url.
return downloadBitmap(params[0]);
}
@Override
// Once the image is downloaded, associates it to the imageView
protected void onPostExecute(Bitmap bitmap) {
if (isCancelled()) {
bitmap = null;
}
if (imageViewReference != null) {
ImageView imageView = imageViewReference.get();
if (imageView != null) {
imageView.setImageBitmap(bitmap);
}
}
}
}
The doInBackground method is the one which is actually run in its
own process by the task. It simply uses the downloadBitmap method we
implemented at the beginning of this article.
onPostExecute is run in the calling UI thread when the task is finished.
It takes the resulting Bitmap as a parameter, which is simply associated with the
imageView that was provided to download and was stored in the
BitmapDownloaderTask. Note that this ImageView is stored as a WeakReference,
so that a download in progress does not prevent a killed activity's ImageView from
being garbage collected. This explains why we have to check that both the weak reference
and the imageView are not null (i.e. were not collected) before using
them in onPostExecute.
This simplified example illustrates the use on an AsyncTask, and
if you try it, you'll see that these few lines of code actually dramatically improved
the performance of the ListView which now scrolls smoothly. Read
Painless threading for more details on AsyncTasks.
However, a ListView-specific behavior reveals a problem with our current implementation.
Indeed, for memory efficiency reasons, ListView recycles the views that
are displayed when the user scrolls. If one flings the list, a given ImageView object
will be used many times. Each time it is displayed the ImageView correctly triggers
an image download task, which will eventually change its image. So where is the
problem? As with most parallel applications, the key issue is in the ordering. In
our case, there's no guarantee that the download tasks will finish in the order
in which they were started. The result is that the image finally displayed in the
list may come from a previous item, which simply happened to have taken longer to
download. This is not an issue if the images you download are bound once and for
all to given ImageViews, but let's fix it for the common case where they are used
in a list.
Handling concurrency
To solve this issue, we should remember the order of the downloads, so that the
last started one is the one that will effectively be displayed. It is indeed sufficient
for each ImageView to remember its last download. We will add this extra information
in the ImageView using a dedicated Drawable subclass, which will be temporarily
bind to the ImageView while the download is in progress. Here is the code of our
DownloadedDrawable class:
static class DownloadedDrawable extends ColorDrawable {
private final WeakReference<BitmapDownloaderTask> bitmapDownloaderTaskReference;
public DownloadedDrawable(BitmapDownloaderTask bitmapDownloaderTask) {
super(Color.BLACK);
bitmapDownloaderTaskReference =
new WeakReference<BitmapDownloaderTask>(bitmapDownloaderTask);
}
public BitmapDownloaderTask getBitmapDownloaderTask() {
return bitmapDownloaderTaskReference.get();
}
}
This implementation is backed by a ColorDrawable, which will result
in the ImageView displaying a black background while its download is in progress.
One could use a “download in progress” image instead, which would provide feedback
to the user. Once again, note the use of a WeakReference to limit object dependencies.
Let's change our code to take this new class into account. First, the download
method will now create an instance of this class and associate it with the imageView:
public void download(String url, ImageView imageView) {
if (cancelPotentialDownload(url, imageView)) {
BitmapDownloaderTask task = new BitmapDownloaderTask(imageView);
DownloadedDrawable downloadedDrawable = new DownloadedDrawable(task);
imageView.setImageDrawable(downloadedDrawable);
task.execute(url, cookie);
}
}
The cancelPotentialDownload method will stop the possible download
in progress on this imageView since a new one is about to start. Note that this
is not sufficient to guarantee that the newest download is always displayed, since
the task may be finished, waiting in its onPostExecute method, which
may still may be executed after the one of this new download.
private static boolean cancelPotentialDownload(String url, ImageView imageView) {
BitmapDownloaderTask bitmapDownloaderTask = getBitmapDownloaderTask(imageView);
if (bitmapDownloaderTask != null) {
String bitmapUrl = bitmapDownloaderTask.url;
if ((bitmapUrl == null) || (!bitmapUrl.equals(url))) {
bitmapDownloaderTask.cancel(true);
} else {
// The same URL is already being downloaded.
return false;
}
}
return true;
}
cancelPotentialDownload uses the cancel method of the
AsyncTask class to stop the download in progress. It returns true most
of the time, so that the download can be started in download. The only
reason we don't want this to happen is when a download is already in progress on
the same URL in which case we let it continue. Note that with this implementation,
if an ImageView is garbage collected, its associated download is not stopped. A
RecyclerListener might be used for that.
This method uses a helper getBitmapDownloaderTask function, which
is pretty straigthforward:
private static BitmapDownloaderTask getBitmapDownloaderTask(ImageView imageView) {
if (imageView != null) {
Drawable drawable = imageView.getDrawable();
if (drawable instanceof DownloadedDrawable) {
DownloadedDrawable downloadedDrawable = (DownloadedDrawable)drawable;
return downloadedDrawable.getBitmapDownloaderTask();
}
}
return null;
}
Finally, onPostExecute has to be modified so that it will bind the
Bitmap only if this ImageView is still associated with this download process:
if (imageViewReference != null) {
ImageView imageView = imageViewReference.get();
BitmapDownloaderTask bitmapDownloaderTask = getBitmapDownloaderTask(imageView);
// Change bitmap only if this process is still associated with it
if (this == bitmapDownloaderTask) {
imageView.setImageBitmap(bitmap);
}
}
With these modifications, our ImageDownloader class provides the
basic services we expect from it. Feel free to use it or the asynchronous pattern
it illustrates in your applications to ensure their responsiveness.
Demo
The source code of this article is available
online on Google Code.
You can switch between and compare the three different implementations that are
described in this article (no asynchronous task, no bitmap to task association and
the final correct version). Note that the cache size has been limited to 10 images
to better demonstrate the issues.
 Future work
This code was simplified to focus on its parallel aspects and many useful features
are missing from our implementation. The ImageDownloader class would
first clearly benefit from a cache, especially if it is used in conjuction with
a ListView, which will probably display the same image many times as the user scrolls
back and forth. This can easily be implemented using a Least Recently Used cache
backed by a LinkedHashMap of URL to Bitmap SoftReferences.
More involved cache mechanism could also rely on a local disk storage of the image.
Thumbnails creation and image resizing could also be added if needed.
Download errors and time-outs are correctly handled by our implementation, which
will return a null Bitmap in these case. One may want to display an
error image instead.
Our HTTP request is pretty simple. One may want to add parameters or cookies
to the request as required by certain web sites.
The AsyncTask class used in this article is a really convenient and easy way
to defer some work from the UI thread. You may want to use the Handler
class to have a finer control on what you do, such as controlling the total number
of download threads which are running in parallel in this case.
Source:
android developers blog
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